Picking up item unloads current stream level
Hey again everyone,
I finally got my inventory and crafting system set up and have started setting up different levels for my level streaming process. Now I'm having another issue though. When I play the game in the editor and pick up an item, the level unloads and I fall to the bottom of my map. I can provide screenshots if necessary, but I didn't initially because I'm not sure which ones will help.
To load my levels I set up a box collision and have it set to load the stream level upon overlap.
asked Apr 21 '16 at 06:19 PM in Bug Reports
For now the level streaming overlap should be sufficient, I'll look at the other if I can't see what I think may be occurring.
It sounds as though you have it set that whenever an actor begins/ends overlap, it will unload the level. When an item is picked up into your inventory, I am assuming it is destroyed or moved, which would cause the end overlap to fire if you don't have it set to check specifically for your player character.
answered Apr 25 '16 at 02:45 PM
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