How to Destroy Multiple Actors?
I'm trying to destroy an actor when it is shot, and I have compiled a blueprint that would allow me to kill an actor by line trace. However, if I want to destroy another actor, I would have to create another line trace, which is a tedious process. How can I simplify this so that I would only have to line trace by channel once?
asked Apr 21 '16 at 06:21 PM in Blueprint Scripting
Use Multi Line Trace, unlike normal trace it will continue searching actors in line after finding one until define range ends, it return array of hit results which you can use with "For Each" node to effect multiple actors
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