How do I create a blueprint for a door using multiple objects as the keys?
I have a Begin trigger Overlap going to a branch. The branch True function leads to a play node connected to 2 matinee sequences. The false function goes to a print text node.
The condition on the branch is an Array with 9 objects inside, the Array is connected to a Last Index that connects to a last integer node that goes into the branch.
Not sure why but this doesn't seem to work, here is what it looks like;
It may be suitable for you. Keep an eye on my youtube channel: https://www.youtube.com/playlist?list=PLh70am4E9kfcsgD0Jq7rp00zzR25QD31X
I am currently putting together different tutorials and one of the playlists is doors and how to create them...
Next to upload is the locked door and keycards tutorial...
Keep watch :)
answered Apr 22 '16 at 01:37 PM
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