mesh turns to gray blob when added to scene.

When adding a mesh, the mesh mentioned turns into a gray blob. I downloaded a huge foliage pack meant for unreal 4, and when i imported the assets they start off looking normal, but when added they turn into the shown blob: Imgur: The magic of the Internet

Unless I am just missing something, it looks like all you need to do is make and apply the correct materials.

Ah, yes i have already tried that. However, the materials have the same issue. They’re all gray blobs as well.

Well in the image you have linked the material doesn’t have any textures applied to it. Could you post an image of the grass1_Mat graph?

Yea, double click on that material and post an image of the graph.

Imgur: The magic of the Internet no real difference :confused: same blobby, gray.

here you go, i apologize for that: Imgur: The magic of the Internet

There is your problem, your texture is missing. The node with the ERROR is supposed to be your grass texture.

yes, although i should mention everything shows up normally until i interact with it… What do i do to fix this? This was some asset pack i downloaded for free, could not tell you where i found it.

Check out this tutorial series, it’ll have everything you need: Intro to Materials: Overview | 01 | v4.0 Tutorial Series | Unreal Engine - YouTube

Thanks! Im sure a touchup could not hurt