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SetActorTransform returns true but no effect

I am calling SetActorTransform and it returns true, but the actor instance of the object in the scene is not moving. Any ideas why it would return true without effect like a NOP? Do I need to set the permission or something? This is a C++ project not blueprints.

AStaticMeshActor* mesh;

FTransform transform = mesh->GetTransform();

// concatenate onto transform

transform.ConcatenateRotation(quaternion);

mesh->SetActorTransform(transform);

Product Version: UE 4.10
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asked Apr 21 '16 at 08:51 PM in C++ Programming

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CodeJingle
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Is your actor set to Moveable?

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answered Apr 21 '16 at 09:13 PM

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rantrod
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avatar image CodeJingle Apr 21 '16 at 09:21 PM

Yeah that was the problem, thank you. The function should have return false if movable was not set, is what I was thinking. But it was returning true. I'm not sure why that is expected behavior.

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