Static Mesh has collision and physics material but can't simulate physics?

Hullo all,

This is my first time importing meshes and trying to simulate physics on them!
I have a mesh I’ve imported from FBX.
It looks great, and I’ve added a collision mesh to it and I’ve added a physics material.
However, when I try to apply force to the mesh nothing happens.
I am fairly certain the static mesh is the problem because if I switch it out for the Shape_Sphere in start content then I have no issues and my C++ runs fine.

What could I be missing?

Classic problem is your mesh set to static instead of movable?

so i used ShipMeshComponent->SetMobility(EComponentMobility::Movable); to test that, maybe there is a better way? with this line added in my codebase, the shape sphere still works and the static mesh still doesn’t work! :’(

oh that worked!!! it’s just that my ship was so big that the mass was, well, massive, so i couldn’t see the ship move.
thank you