Missing UE4Game Binary

Hi everyone,
I’m working with versions 4.8.3, 4.9.2 and 4.10.4. Recently 4.10.4 made an update, or a file verification (i didn’t remember) and after that, then i’m trying to cook content for Windows at ANY project in version 4.10, it shows me next message: "missing UE4Game binary. You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline: UE4Game ". In other versions is all fine. That problem persist for all kind of projects (C++, blueprint, Android, Windows, etc.)
I tried to google it but didn’t find something useful. I already install all updates for Visual Studio 2015 (but Unreal Engine is still using 2013) and reinstall version 4.10 for Unreal Engine, but it didn’t help me.
Please help me please or give me some advices.

Hello Homeak,

Are you using a version of the engine built from source that you downloaded from Github, or did your version come from the Epic Games Launcher? Also, are your projects that you’re attempting to cook for Blueprint-only or do they also include code?

In the event that they’re Blueprint-only, please add a blank code class to get the source files generated for the project as this will be required for cooking when working from a source build.

When you have code in your project, open the .sln file for the project in Visual Studio and then build your game project for either the Development (not Development Editor) or Shipping configuration with the platform set to Win64. The one you need to build is determined by how you plan to package your game.

We haven’t heard from you in a while Homeak. Are you still experiencing this issue? If so, can you provide the information I requested and try what I mentioned? In the meantime, I’ll be using this post to this issue as resolved for tracking purposes. Once you’re ready, a comment will reopen it so that we can continue.

Hi,
thx for answer, sorry that i was missing so long, i wasn’t at work to try your recommendation.
I’m using Unreal Engine from the launcher. I can’t execute cook for all projects, blueprint and code also. But i tried that you say and it helped. Thx a lot, i founded this solution on the net but i don’t know why it doesn’t work earlier :slight_smile:

@ hi,
I have problems with cooking.
UE4.12.5 project no code (archiviz)
I added a blank code class
Cant find .sln file , looks like that it was not created?
message was
“Successfully added class ‘TomaszDevClass’, however you must recompile the ‘XXXXXX2’ module before it will appear in the Content Browser. Failed to generate project files.Would you like to open the Output Log to see more details?”
Output log in attachement.
Can you advise pls?
thank you
(I’m architect with no programming background)

Hello Bimbachi,

This seems like a separate issue from what Homeak was reporting. It would be best if you were to make your own answerhub post in our Packaging and Deployment section. If you do so, please feel free to post a link to it here so I can take a look.

Hi,
I did post on

I hope you can help me
regards