UMAP Generation in the editor?
A project that I am working with will benefit from having a plugin that we can feed data into (height maps, objects and possibly object locations), and get a .umap spit out. Is this something that can be done in UE4?
Is there some way I can create a umap object in C++ and start attaching objects into the scene and finally save it somehow? This would not need to be done at game runtime and would simply be an editor plugin/extension that the user would initiate to get the output files
asked Apr 22 '16 at 04:39 PM in C++ Programming
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