How to reade and write pixel value of UTexture2D?
Hi everybody, I capture a scene with OpenCV and I want to write pixel value of captured image to UTexture2D but I can't I already setup a material which has a texture parameter and I also created an instance Material of that then I create a C++ class but when I trying to change pixel value it does not work properly it's change just top part of mesh, and I already read Ginku's wiki but I don't understant that it's to messy, here is my function code.
asked Apr 22 '16 at 05:28 PM in C++ Programming
Your not copying enough information you need to provide a stride to your mem copy.
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