Vehicles pushing pawns but not the other way around?
I'm trying to get a non-symmetrical interaction between vehicles and pawns. When a pawn walks into a vehicle, I want the pawn to be blocked by the vehicle and the vehicle doesn't move at all. When a vehicle drives into a pawn, I want it to push the pawn and not get blocked at all.
The pawns aren't using physics based movement. Is there any way to achieve this? Any ideas?
asked Apr 22 '16 at 05:45 PM in Using UE4
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