Vehicles pushing pawns but not the other way around?

Hi,

I’m trying to get a non-symmetrical interaction between vehicles and pawns. When a pawn walks into a vehicle, I want the pawn to be blocked by the vehicle and the vehicle doesn’t move at all. When a vehicle drives into a pawn, I want it to push the pawn and not get blocked at all.

The pawns aren’t using physics based movement. Is there any way to achieve this? Any ideas?

Thanks,

-Mark

Hello, did you find solution to this?