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Unreal not loading Wwise SoundBanks


Today I tried to use Unreal Engine 4.11.2 with Wwise 2015.1.6, and I noticed an annoying bug.

I have a "TestWwise" project with just 1 Wwise soundbank and 1 AkEvent for footsteps. alt text

When I play the game, I get an error message instead of hearing footsteps. alt text

But I just have to double-click the soundbank to fix this problem. alt text alt text

The bug appears every time I open the project, so this is pretty annoying and I guess it gets worse with multiple soundbanks. I'll post updates if I notice interesting details.

Product Version: UE 4.11
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asked Apr 22 '16 at 07:47 PM in Bug Reports

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Hi Floflow,

This is an issue that'll be handled by the guys over at AudioKinetic. They made the plugin and will need to resolve this issue. There seem to be a few related threads in their Q&A that you can start with, then enter your own Question.

https://www.audiokinetic.com/qa/1246/how-to-configure-auto-loading-of-wwise-banks-in-ue4?show=1246#q1246 https://www.audiokinetic.com/qa/1243/how-to-deal-with-updated-events-between-unreal-4-and-wwise?show=1244#a1244

-Matt W.

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answered Apr 27 '16 at 04:39 PM

avatar image Floflow Apr 27 '16 at 04:50 PM

Hi Matt, thanks for your answer.

I think I just forgot to ask the game to load the soundbanks (by adding a "load soundbank" object in the blueprints). So after some tests I don't think that's a bug anymore. :)

Sorry to waste your time, I'm a complete beginner in Unreal and Wwise!


avatar image Matt.Williams Apr 28 '16 at 02:58 PM

Hey Floflow,

Not a waste of time at all. We'd rather you report what you suspect to be a bug than to hesitate or do nothing. If it turns out it isn't a bug, then we've all learned something in the process.

-Matt W.

avatar image Floflow Apr 29 '16 at 06:35 AM

Thanks, I still think there might be a little issue with soundbanks not automatically being seen in the Unreal project. But nothing as annoying as I thought!

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