Why Does ue4 remove a 0?
Maybe there is a fancy math thing for this but why does unreal 4 umg display my float at 0.0 as 0 on screen when playing? :O and is there a way for a fix on this?
asked Apr 22 '16 at 07:44 PM in Blueprint Scripting
"0.0" will be displayed as 0. That makes sense if you think about it. It's a float. It's not 0.000 or 0.00000000000000000000000000000. If you want to display it as 0.0 you can implement something like this inside your UMG Graph:
In this graph if the float value is 0.0 it will convert the float into string, then name. It will force the display as "0.0" instead of "0".
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