Cannot increase game window size more than screen resolution
I'm having an issue with matinee (or any game window that is) that's greater than my screen resolution.
I'm currently using 4.11.2 (tried on both the binary version and compiled the editor myself). When attempting to set the game window larger than the screen resolution it caps it.
I have 2 side-by-side monitors, both running at 1680x1050, so the largest window I can get is 3360x1027 (seems to expand it up to the taskbar). This happens when I use my own -ResX/-ResY commands with the editor, AND with the matinee setup in the editor itself - both PIE and in a stand alone process.
Curiously, this was not an issue in 4.10.4. I created a new project in 4.10, setup a matinee to record at 4K, and it produced a great video.
Moved that project to 4.11, tried to render the same matinee, and it rendered a file that shows it's details as 3840x2160, plays like it's 16x9, but the in game resolution was 1825x1027 so I ended up with a very tall (stretched height-wise) frame that was actually cut off at the bottom and top. Rendering the same matinee at 1680x1050 worked fine in 4.11 (though as a separate issue it looks like a little worse quality than rendering in 4.10).
Anything anyone could share? I really need to do some high quality video rendering and I'm currently at a loss...
This is the most other information I could find on the subject. It looks like a similar issue, but since no one else is clamoring about this I thought I may be doing something wrong here: https://answers.unrealengine.com/questions/351841/exr-output-set-to-960x540.html
asked Apr 23 '16 at 04:20 AM in Bug Reports
Hi Cameron Abt,
I had previously entered a bug for this (UE-29171), but there is currently no fix for it. Unfortunately there is not a known workaround for it at the moment.
answered Apr 27 '16 at 03:29 PM
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