Problem importing materials through FBX
So I've seen this with a few models now that I've tried importing. When running the import, the materials are detected and created but when you open them, they have only a blank grey base color applied with no other options. As a result, a mesh that looks fine in Blender will be a blank grey model after importing.
I've made sure I'm exporting it as an FBX 2014 in Blender but still no go.
I've been searching Google for the better part of the last 2 hours and haven't found anything.
asked Apr 23 '16 at 08:27 AM in Using UE4
import your textures manually.
A lot of the materials created in maya/max/blender/etc dont work the same way they do in ue4. Reflections, settings in materials, etc.. all is so specific that there is no proper way to import them and have ue4 understand how its set up.
so just import your albedo, roughness, normal map, etc and plug them in. this is actually desired by almost any decently experienced creator because you could set up one master material, and have a material instance (which is way more optimal) and just change the textures in there. This reduces overhead, so its a performance win :)
answered Apr 23 '16 at 09:25 AM
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