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Need some help with actors spawning in game.

Hello everyone! I need some help on how to access a variable reference on an actor that spawns in-game. I have an actor that spawns when my enemy AI dies, and I need it to be able to access a blueprint reference on spawn. Here's my blueprints!

alt text

This is inside the spawned actors blueprint, where I need to set my piece number for a function in another blueprint. It's the My Character node that's not being accessed when spawned, since I otherwise set it to the character in the main editor.

alt text

This is in the enemy AIs blueprint, where I spawn the pieces. Is it that I need to set an instigator and/or an owner?

Thanks in advance!

Product Version: UE 4.10
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pickupsetpiece.png (100.4 kB)
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asked Apr 23 '16 at 11:49 AM in Blueprint Scripting

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norabrora
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You can get the Return Value of the Spawn Node alt text

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answered Apr 23 '16 at 01:25 PM

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Plosnita
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avatar image norabrora Apr 23 '16 at 02:28 PM

Sorry but how will that help? Maybe I'm just a little new with this but I don't understand how that will make it so that the actor can access the reference... Can you explain a little more?

avatar image Plosnita Apr 23 '16 at 02:49 PM

That is the actor spawned. I understood that you want to keep a reference to it, to do something with it. Just pass it around to whomever needs it

avatar image norabrora Apr 23 '16 at 04:33 PM

Well, I put a simple "get" node from that output and now it doesn't show the error message that it can't access the "my character" variable... So I guess that's good! But I actually don't need a reference to the spawned actor, but to "My Character", but since I'm not getting any errors anymore I'm guessing that's quite good. Thanks for your help!

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