mesh wont get hit by line trace by channel
Hi i have setup a first person game where when the player shoots it spawns an explosion. I have setup line trace by channel to do this. This works for everything in the level par the AI and i dont know why the debug just passes straight through and hits the mesh behind it. This is the ai
This is the line trace by channel
asked Apr 23 '16 at 12:36 PM in Using UE4
Is the channel visibility checked in the ai's mesh or collision capsule collision settings?
answered Apr 23 '16 at 01:34 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here