Things fade in from black when turning corners?
So I have this little project going on and recently upgraded from version 8.3 to 10.4 and now I have this problem. Basically whenever some things come into view from behind an object they are black at first but then fade in. You can see what I mean (on the red parts) in this gif:
It should be noted I didn't have this problem at all back in 8.3. It's very undesirable to me because it's so distracting and unpleasing visually. I was wondering if it maybe had something to do with LOD or occlusion, but I'm not sure at all. There might be some very obvious fix to this that I'm missing, but know that I am still new to the program. If someone here knows what's going on and can tell me how to fix it, then please help a brother out! Any responses will be greatly appreciated.
Thank you in advance.
asked Apr 23 '16 at 02:17 PM in Using UE4
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