UE 4.12 AddSkeletalMeshComponent looks broken

Hello.

I’ve built UE 4.12 from UE 4.12 branch, from commit https://github.com/EpicGames/UnrealEngine/commit/65896891acc4f1908573d2842c178f3f93fe0980 .

AddSkeletalMeshComponent looks like broken, because AddSkeletalMeshComponents RelativeTransform doesn’t work:

But if I change position in AddSkeletalMeshComponent settings, it works:

How to fix this issue?

Example project - Third Person example with changed Character BP: https://drive.google.com/file/d/0B1Fl0c3AhVDZVmRBZDg1VVJCczA/view?usp=sharing

P.S. This bug is not reproducible in UE master branch. Tested for master branch on https://github.com/EpicGames/UnrealEngine/commit/dbf4c09650ee7cb8cccb9a88f2d382aff8c35d69 commit . Ie, this bug is only in UE 4.12 Branch.

Any comments on this?

Hi ,

I was able to reproduce this yesterday, but as of latest 4.12 today, the issue appears fixed. Can you confirm?

-.

Hi.
Looks like fixed now.
Thank you!

No problem, thanks for reporting it!

, in UE 4.12 p2 this error still present!

Looks like old issue comes back.

Please, take a look at UE 4.12 p2 AddSkeletalMeshComponent looks broken - Getting Started & Setup - Epic Developer Community Forums

Any news on this issue?

Hi ,

The fix was reverted in 4.12 Preview 2, but is expected to be present in the next Preview (I’m testing latest internal 4.12).

-.

Thank you!