Texture disappears when using opacity mask to create a hole
I want to create a hole in the landscape as a starting point to create a cave. I'm following the article at https://docs.unrealengine.com/latest/INT/Engine/Landscape/Editing/SculptMode/index.html#visibility
My 'Hole' material is exactly the same as my Landscape material, except for the Blend Mode set to Masked, and the new Landscape Visility Mask node:
When I tried to apply the 'hole' material to the landscape , the quad where I click loses the texture as you can see in the viewport:
Shutting down the editor and opening it again to recompile the shaders doesn't fix the issue. Does anybody know why is this happening? Is it a known issue?
asked Apr 23 '16 at 05:15 PM in Bug Reports
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.
answered Apr 29 '16 at 03:14 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here