Wierd environment reflection..

Hello, i have problem with shader/material reflection. Can anybody help me with what is wrong? It looks like my object is reflecting hdri environment map as black. Also, when i move in editor, there are some visual glitches in reflection of objects… Please help

Have you placed a reflection sphere? If not then do that haha

What reflection sphere? I dont knwo what do you mean… You can see bottom reflect works, but no reflect from environment…

I mean one of these:

this was only for testing purposes. If reflections will work only on these objects, how should i use it on not simple objects imported from MAX?

These spheres are only for capturing reflection, other objects uses this objects’s reflections for reference for what it should reflect.

aka

Put this in the scene as well as normal models that need to be reflected.