get random reachable point in radius always returns the same value and it's never reachable
this is my spawn volume blueprint, it spawns enemies but they all spawn in the same spot and it's always right outside of the navigable area. The level is all on rooftops so they spawn right on the edge of one of the roofs and fall off. I've been stuck on this problem all day and I can't figure it out.
asked Apr 24 '16 at 12:48 AM in Blueprint Scripting
There are so many things wrong with this blueprint that I do not know where to start. First things first. Try using Get Random Point in Navigable Radius. You're missing that Navigable word, that may explain why they are spawning where they are.
A couple of other observations:
That should fix your spawning problem, if not, reply back and I'll have another look and may be offer an alternative solution.
answered Apr 24 '16 at 01:05 PM
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