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Crouch problem.

Hi! I wanted to make simple crouching system for my charcter.I tried many ways but always face 1 problem.My chacracter fall through the floor. In my present system i use 2 capsule components and swap them while crouching. Any ideas?

Product Version: UE 4.7
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asked Apr 24 '16 at 07:04 AM in Blueprint Scripting

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avatar image Bjing Apr 25 '16 at 03:49 AM

It worked!Also all my problems were from 1 system of nodes ,which i completely forgotten to delete!xD Thanks everyone for helping!

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2 answers: sort voted first

Hello Bjing,

I have had some issues with crouching as well, and I don't know if this solution will work in 4.7, since I only used 4.11 and 4.10. but this is my solution: I have my mesh inherit from my camare, then I created a event in the graph which sets the camare heightalt text

Note that you can use a flipflop where i use a branch.

Also you might want to change around with the Z-value. I have a system that let's you control the crouch height, so that is the camara heigt variable, if you don't want that, just make the Z-value lower that by the uncrouched nodes. I think you don't need to have two capsule components.

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answered Apr 24 '16 at 11:43 AM

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The character has a crouch function. It modifies the capsule size, you don't need two capsule for this.

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answered Apr 24 '16 at 07:33 AM

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avatar image Bjing Apr 24 '16 at 09:20 AM

I tried using crouch function.Same problem(

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