Hi! I wanted to make simple crouching system for my charcter.I tried many ways but always face 1 problem.My chacracter fall through the floor. In my present system i use 2 capsule components and swap them while crouching. Any ideas?
asked Apr 24 '16 at 07:04 AM in Blueprint Scripting
I have had some issues with crouching as well, and I don't know if this solution will work in 4.7, since I only used 4.11 and 4.10. but this is my solution: I have my mesh inherit from my camare, then I created a event in the graph which sets the camare height
Note that you can use a flipflop where i use a branch.
Also you might want to change around with the Z-value. I have a system that let's you control the crouch height, so that is the camara heigt variable, if you don't want that, just make the Z-value lower that by the uncrouched nodes. I think you don't need to have two capsule components.
answered Apr 24 '16 at 11:43 AM
The character has a crouch function. It modifies the capsule size, you don't need two capsule for this.
answered Apr 24 '16 at 07:33 AM
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