Players work differently?

So I’m making a multiplayer FPS game and I have implemented a dashing system into it through blueprints a long time ago. It has worked great so far, however I recently made the game multiplayer via LAN and now I’ve noticed that the dashing feature somehow only works for player 1. I have no idea what could be wrong or how to fix it.

Please help!

Update: I’ve noticed that if I play the game with a dedicated server, both players will be equal, and neither can dash. This isn’t anywhere near ideal though because I still need dashing in the game and I need the listen server option to work as well.

You’ll probably need to revise your dash system and add replication, if you haven’t already. Switching from single player to multiplayer can be troublesome at times, it may be worth starting it from the ground up with replication in mind.

Right, thank you for your response. I’ve been trying to add replication for some while now. My dash system is very simple and only uses two variables, so I don’t really find it necessary to start from the ground up. I feel like I just have to make one small change somewhere, but I have no idea what it is. The only thing that isn’t working is the launching. The dashing sound effect plays every time and you notice a slight shake on the screen of player 2 when dashing, but it doesn’t actually launch all the way. It’s like the player is starting the launch but then the game stops it before the launch continues.

are you calling the event from the server? Here’s an example of what I hope might help.
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Oh yeah there we go! You were right, I got it working now with your advise. Thanks so much for the help man, go have a great day! :slight_smile: