Players work differently?
So I'm making a multiplayer FPS game and I have implemented a dashing system into it through blueprints a long time ago. It has worked great so far, however I recently made the game multiplayer via LAN and now I've noticed that the dashing feature somehow only works for player 1. I have no idea what could be wrong or how to fix it.
asked Apr 24 '16 at 10:16 AM in Blueprint Scripting
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