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How to link ThirdParty library for HTML5 build?

I have source code and precompiled lib files of some library. To link this for Win32 or x64 library I just using standard method of linking through the .cs script.

But if I build my game with HTML5 compiler option I got many errors to log about unresolved external symbols. How to solve this?

I must build library for HTML5 too? How to do it? Using cross compiler?


Product Version: UE 4.11
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asked Apr 24 '16 at 10:24 AM in C++ Programming

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