Variable Text From textrender Through keypad(IndexnumberS)

I don’t see why not. Create a variable on the Text Render actor and manipulate it any way you want. You can always use Set Text (Text Based Render Component) to reflect the value of that variable in the game.

Hey guys ! is there a way to get the input of a text render to be variable and accessed trough keys? because i dont want to make a Massive Set visibility Branch

thx for the help!
here a pic how it should be looking and if i Press W/S an index will set up and downwards. is there a way to work with this?

thx for this solution i can work with that :slight_smile: now i just need to set up a array with texts that refers to those indexes :slight_smile:

Glad you found it helpful. Converted comment to an Answer so you can mark it as answered :slight_smile: