How do I change the Anim Blueprint in use by a Skeletal Mesh?

Trying to assign the anim blueprint to skeleton mesh real time. To make the clothing to be wear different type clothing when the character is assign. Not sure how to make it work.

Trying to match the idle state as the clothing is not assign to Idle state. Trying to get it working on the blueprint events. Is there any way to get it working?

Hey Lightnet,

Are you trying to swap the Animation Blueprint in use by a skeletal mesh in real time?

If you are changing this from your Character blueprint, you can do a Get Mesh and drag off of that and search for Set Anim Blueprint Generated Class which should let you swap Anim Blueprints.

If you are trying to do this from outside your Character blueprint, you will need to use Get Player Character, then Get Mesh off of that node, then Set Anim Blueprint Generated Class.

If you are trying to do something else with the Anim Blueprint, just let us know.

Thanks,

-Steve

[Clothing Item extends Actor]
-skeleton mesh (var)
-animblend blueprint (var)

[custom character extends character]
-body mesh
-clothing top mesh = none
-clothing bottom mesh = none

Trying assign the clothing skeleton mesh once character is added and then assign the anim blueprint to clothing skeleton to sync the animation current set. Trying to make create custom character that player can switch out the clothing while the animation is being played.

Trying trying my best in grammar to explain it.

Hey Lightnet,

Could you provide a screenshot of the blueprint setup you are trying to use that isn’t working?

Manage to get it working but define or setting the animation was tricky. Knowing the blue and purple node lines. To what it was spawning or not. Something init a variables.