x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Is there any way to use baked normals AND a premade material?

If someone could please explain to me what I'm getting wrong here it'd be much appreciated. I am attempting to model some weapons and import them into UE4 as low poly models with high-poly normal maps baked onto them. I've successfully done this with a cube, giving it a normal map that includes the high poly detail, but my normal map is stuck to the base material as it comes into Unreal. Is there any way to use a baked normal map to smooth out the model and then later apply a material on top of it?

Product Version: Not Selected
Tags:
more ▼

asked May 08 '14 at 12:26 AM in Rendering

avatar image

AdrielKinn
74 2 7 14

avatar image Luos May 08 '14 at 12:37 AM

Can you show us an example of the material editor (with the normal/diffuse shown) to see what the problem is?

avatar image AdrielKinn May 08 '14 at 01:04 AM

I've got the end result I wanted by adding the baked normal to the normals in the premade material, but what I'm attempting to do is not have to modify each material to include the object's normal map.

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

I solved the problem, I was modeling in Blender without smooth shading, so everything ended up looking like it was from 1996 when I brought it into UE4. I didnt realize smooth shading averaged normals so I was attempting to compensate with a baked normal map. It's all good now.

more ▼

answered May 08 '14 at 05:37 AM

avatar image

AdrielKinn
74 2 7 14

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question