TextRenderActor Lit in Unlit Area

Hi all,

I’m using the default font and material on a TextRenderActor in my level and I noticed that it’s not being affected by lighting. I checked the material (Material’/Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque’) and it’s a default lit one without any emissive properties as far as I can tell, but when I build my lighting and run my level, I see it as lit in an unlit area:

88286-wat.gif

Any ideas on how to fix this behavior?

So it turned out that it was being affected by an invisible direction light source I had in my scene. Even though the directional light was inactive/invisible, it was still affecting the rendering of the text.