Hi all,
I’m using the default font and material on a TextRenderActor in my level and I noticed that it’s not being affected by lighting. I checked the material (Material’/Engine/EngineMaterials/DefaultTextMaterialOpaque.DefaultTextMaterialOpaque’) and it’s a default lit one without any emissive properties as far as I can tell, but when I build my lighting and run my level, I see it as lit in an unlit area:
Any ideas on how to fix this behavior?