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Screen Fade and Bloom Settings

To make it simple, if Bloom is disabled in Project Settings -> Rendering -> Default Postprocessing Settings, Matinee Camera Fade nor Start / Manual Screen Fade nodes work.

Tested in my project as well as a default Third Person Template project (Maximum Quality Settings)

Kind of important to fix since fade in / fade outs are important to VR transitions, and Bloom needs disabled.

Product Version: UE 4.11
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asked Apr 25 '16 at 01:55 PM in Bug Reports

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avatar image Rudy Q ♦♦ STAFF Apr 27 '16 at 05:20 PM

Hello SaviorNT,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?

  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?

  3. Could you provide screen shots of any blueprints that may be involved with this issue?

avatar image SaviorNT Apr 29 '16 at 04:39 AM

Yes. I first noticed in my project, and then launched a new project based on the Third Person Template.

Detailed Steps:

  1. New Project, Desktop | Scalable 3D or 2D | With Starter Content

  2. Create new matinee, new director track, new fade track

  3. Add keys (Time 0, Value 1), (Time 2.5, Value: 1), (Time: 7.5, Value: 0)

  4. Set matinee to play on level load

  5. Test Level - The matinee camera fade will fade as normal

  6. Edit -> Project Settings -> Rendering -> Disable Bloom

  7. Test - The matinee will play, but there will be no camera fade

No blueprints involved unless you want to use a Start/Stop/Manual Camera fade instead of a matinee sequence. Both matinee sequence and blueprint based camera fades fail to fade the camera in/out

The only reason this could happen is if the camera fade was classified as a Bloom style of post process.

avatar image Rudy Q ♦♦ STAFF May 03 '16 at 03:26 PM

Hello SaviorNT,

I tried to reproduce this issue in several projects with different settings. I was unable to do so with the information provided. Is it possible that you made any other changes to the project and/or settings?

avatar image SaviorNT May 04 '16 at 06:02 AM

That is super odd. I can upload the test project. As I typed the reproduction steps, I performed those steps in just that order starting with a new project.


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Hello SaviorNT,

After testing the project that was provided. I believe that this is a known issue (UE-29895) and that issue has been submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available.

Note: I found that setting your engine scalability settings above medium for your post processing helped with this issue on our end.

Make it a great day

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answered May 06 '16 at 03:15 PM

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Rudy Q ♦♦ STAFF
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avatar image SaviorNT May 07 '16 at 12:09 AM

Thanks! At least we now know that I am in fact, not going insane :)

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