Picking up objects doesn't work when changing levels
I've got a blueprint on my First Person Character that I know works, it enables me to pick up objects with a set mass with the key press of 'E' and dropping objects with the release of the 'LMB'
This works in two out of three of my levels, why is it not working in one of the others? I am completely lost and have no idea how to debug this issue.
asked Apr 25 '16 at 01:27 AM in Using UE4
It's very hard to tell without further information or context. Was a level created by copying the other and one was not? In that case it may be something in the level blueprint that is missing in the third level.
Or are you referring of changing level while holding an object? In that case it makes sense that it would not work as the player character is respawned in a new level.
answered Apr 25 '16 at 02:06 AM
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