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Picking up objects doesn't work when changing levels


I've got a blueprint on my First Person Character that I know works, it enables me to pick up objects with a set mass with the key press of 'E' and dropping objects with the release of the 'LMB'

This works in two out of three of my levels, why is it not working in one of the others? I am completely lost and have no idea how to debug this issue.

Product Version: UE 4.10
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asked Apr 25 '16 at 01:27 AM in Using UE4

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It's very hard to tell without further information or context. Was a level created by copying the other and one was not? In that case it may be something in the level blueprint that is missing in the third level.

Or are you referring of changing level while holding an object? In that case it makes sense that it would not work as the player character is respawned in a new level.

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answered Apr 25 '16 at 02:06 AM

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avatar image MichaelNoyce Apr 25 '16 at 04:29 PM

It was working before, I've loaded up a previous save and it has nothing in the level blueprint, but still allows me to interact with objects. It's all something in my First Character Controller.

And nope, not changing a level whilst holding. I used this video to get the result I wanted and it previously worked, I have no idea why it's not working, I even re-followed it to no avail.


avatar image MichaelNoyce Apr 25 '16 at 04:33 PM

Just to make sure I even copied the code from the previously working version and it still doesn't work. On any levels now.

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