Creating a simple pickup and drop single object

What I’m trying to create:
A single item that can be picked up and dropped by pressing E that has weight and collision. Something to this effect but I dont need every staticmesh in the world to be picked up and dropped; only 1 specific blueprint:

What’s happening:
Upon collision with object, object still retains physics and is only pushed around.

Hi,
well first, you do not have a socket name for the actor to attach to, next, it is important to ignore collision of your pawn while you pick up the object and if you are not using physics constraints, you also have to disable simulating physics, not mentioning I dont see anywhere in blueprint you have to press E to do anything. If you want to simulate physics and just “pick the item in the air” you could use Physics Handle. All could be done in blueprints. I have never done anything like this so far, just some tips that might help.

Ok I can try that. Yes I removed the E to pick up just to see if it works.

Where do I find this Physics Handle please?

in blueprint editor–> Add Component–> Physics Handle, it is a component, but you better read some documentation how to use it.