Texture Samples won't apply to materials placed on certain Static Meshes

These assets are used in another game, I was just given the .DAT files and converted them to .MQO and then to .FBX.

It imports with its materials which are just a Constant 3 hooked into Base Color, I can apply other attributes like emmissive and the usual PBR values via Constants but when I try to add in my own Normal Maps it just doesn’t want to show up on these static meshes.

They work on other Static Meshes I have just not with these converted .DAT files which doesn’t make sense, it’s still a static mesh at the end of the day…

Here’s a screen shot showing what’s happening, on the left you have a generic Static Mesh and on the right you have the Converted .DAT>FBX Mesh, as you can see the emmissive and Base Color values are showing, but not the normal maps.

EDIT: This is the case when using any Texture Sample (Diffuse, AO etc…)
Cheers

might be the uv-maps of that mesh?

Yeah, that’d be it :\

Solved.

Be sure to mark the question as answered :slight_smile:

Is it marked as solved now?