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I want to stop a matinee actor from an input in a class blueprint

So I have a matinee actor begin from an overlap in the level blueprint and it brings up a HUD as well which is supposed to be my menu. I as well have a class blueprint with a trigger capsule that enables input so the keys can only be used when the matinee is happening as well and when a key is pressed it's supposed to be the start of the game (disable the HUD, teleport the player). (2 trigger capsules sitting on top of each other, pretty jerry rigged...) When a key is pressed in the class blueprint, it is able to get rid of the HUD but I'm not able to get the matinee to stop. Is there a way in the level blueprint that I can make it stop the matinee when a key is pressed from a class blueprint? Could a different way of doing it just be to regain control of the player camera from the key press in the class blueprint? If there is another way of doing all of this that would be awesome. Below are my class and level blueprints. (I'm a complete beginner to this)

(LevelBP)alt text (ClassBP)alt text

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asked May 08 '14 at 02:25 AM in Blueprint Scripting

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Ineni.Realtime
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