Landscape/Character Collision issue
Hello everyone. I started working on my project on Unreal Engine 4.9. And recently updated it to 4.11. As the title says, I've now ran into a problem with the landscape collision, similar to what was happening on version <4.3. And for those who don't know, it's when you create a slope on your landscape with a smooth tool or retopologize tool and when you try to walk on that slope with the character, it falls through the landscape on that spot. For me this happened with the smooth tool.
I tried a few workarounds to fix this that I found from the internet, like ie.
The resampling of the landscape did work for the first time, but as soon as I made a change to the same area using the sculpt tool, the issue came back and this time resampling the landscape again did not work. I have absolutely no clue to what causes this and I've been hesitant to use any user made addons to try and fix this.
Here you can see what the spot looks like where the character falls through.
The area around the picture works perfectly fine even though it is made using the same settings on the smooth tool.
If there's anything else that I can provide, I'd be happy to do that.
asked Apr 25 '16 at 12:44 PM in Bug Reports
While I was not able to reproduce it on my end in a clean project, it clearly reproduces in the project sent. Unfortunately, I'm not certain what is occurring, but I have entered a bug report, UE-30032, to be assessed by the development staff. In the mean time, it would be best to use the Resampling feature frequently to ensure collision is maintained on your landscape while you work as a workaround until a fix can be implemented.
answered Apr 27 '16 at 08:03 PM
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