Animation retargetting deformations

Hello all!

Noob here.

i’m getting tired of going round and round this problem.

I’m modifying the “shooter game” package you can get for free on the marcketplace.

i’m trying to replace the 3rd person 3D model of the player with another.

they don’t have the same skeleton of course so i use the animation retargetting in UE and place both of the characters in a T-pose just like in this video : Skeleton Assets: Anim Retargeting Different Skeletons | 03 | v4.8 Tutorial Series | Unreal Engine - YouTube

but then i get arms going nowhere and super stretched textures. i found in another post that you could play with the skeleton tree advanced options and change the bones to skeleton. that helped but there are still major problems.

does anyone know what i’m doing wrong?

I checked loads of posts and videos but i didn’t find a solution.

Thank you all for your help.

I found the problem.

I exported the HeroTPP skeletal mesh from the “Shooter Game” and imported the .FBX into blender.

I realised that the way that mesh was rigged was very different from the rigs i was trying to target. Instead of having the bones where a human being would have them, they were perpendicular and placed at every joints. Only the spine bones were attached together.

hope this helps someone in the future.