The plugin section in the documentation has a passable description of how to set up a plugin but it doesn’t actually say anything about how one is suppose to compile the plugin as a DLL so it can be used.
It wasn’t until I happen to find a third party video that mentions it in passing.
- Create a fresh blank C++ project.
- Add your plugin folder hierarchy
in a “Plugins” folder at the same
level as the “Content” and/or
“Source” folder. - Right-Click on the .uproject file
and select “Generate Visual Studio
Project files” - Open Visual Studio project and
compile.
Of course this doesn’t cover how to do it on a different platform than windows. And I might not be correct about folder placement (although it works).
The plugins documentation could probably do with an update too.