[4.11.1] Texture is failing to load on dedicated server

I’m using a texture to map out valid locations for pathfinding.

I have an ANavigator with UPROPERTY UTexture2D *Maptexture.

On a client this works fine, but when I run a dedicated server,
MapTexture->PlatformData->Mips[0] crashes because Mips array is empty.

Is there a way to force the texture to load even if there is no rendering going on because it’s a server?

for WHAT? :slight_smile:

Navigation - I’m using an image as a map of valid locations.

Old post - but did you ever find an answer to this? I’m having the same issue at the moment.