[Bug] Enabling the mouse cursor in a First person game damages mouseLook behavior
I am using the "ShowMouseCursor" bool in the playercontroller to hide and show the mouse cursor in a first person template game.
When I show and then hide the cursor however the player can no longer fully rotate using mouselook.
Is there something else I need to do after hiding the mouse cursor to let the player mouselook as normal or is this a bug?
asked Apr 26 '16 at 05:53 AM in Blueprint Scripting
Ok for anyone who finds this the answer is that you need to use a "Set focus to Game Viewport" and "Set input mode game only" to return focus to the window.
answered Apr 26 '16 at 06:03 AM
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