[Bug] Enabling the mouse cursor in a First person game damages mouseLook behavior

I am using the “ShowMouseCursor” bool in the playercontroller to hide and show the mouse cursor in a first person template game.

When I show and then hide the cursor however the player can no longer fully rotate using mouselook.

Is there something else I need to do after hiding the mouse cursor to let the player mouselook as normal or is this a bug?

Thanks,

-ook

Ok for anyone who finds this the answer is that you need to use a “Set focus to Game Viewport” and “Set input mode game only” to return focus to the window.