Main Menu - Player Control and Post Process Problem

Hey,

I wanted to create a very simple main menu interface now my game is coming together.

So I followed this tutorial.
https://docs.unrealengine.com/latest/INT/Engine/UMG/QuickStart/4/index.html

So without connecting that final node, I won’t have control over my player when it switches maps; However if i do connect that node, my players input is completely interrupted sporadically.

When the player fires he only responds to 1 click ever 3-5 clicks, and on top of that the post process volume that is set as enabled and unbound in the level doesn’t apply.

This is the code running the the MainMenu Level Bluperint, it just plays a matinee that holds the screen still, that’s it.

Whats happening?

Has anyone got some feedback on what is going on here?

I can’t find any other command to open levels, and I don’t understand why the PP Volume would not be active AND why I can’t control the player that’s spawned.