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Unable to open a second editor's window

Unable to open a second editor's window while starting project from Visual Studio(Start Debugging F5) Steps: - open first project via Visual Studio - in another instance of Visual Studio try to open the second project

See the compiling error occurred. However opening the editors one by one doesn't produce the issue

------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------ Target is up to date ------ Build started: Project: ShooterGame, Configuration: Debug_Editor x64 ------ Performing full C++ include scan (hot reloading a new target) Creating makefile for hot reloading ShooterGameEditor (project files are newer) Compiling game modules for hot reload Target is up to date C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command "H:\Junctions\UE4\UE4\Engine\Build\BatchFiles\Build.bat ShooterGameEditor Win64 Debug "H:\Junctions\UE4\ShooterGame\ShooterGame.uproject" -waitmutex" exited with code 2. ========== Build: 1 succeeded, 1 failed, 3 up-to-date, 0 skipped ==========

Product Version: UE Github Master branch
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asked Apr 26 '16 at 06:50 PM in C++ Programming

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timur.losev
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Ok. After setting bAllowHotReloadFromIDE to false the issue disappeared

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answered Apr 26 '16 at 07:39 PM

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timur.losev
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