Sorry if this seems like an obvious question I should know the answer to. I have a Particle System in the engine, and when the game starts, I want this to be invisible. I want this to be invisible until a character walks into a collision box, which is when the fire lights up and starts burning.
asked Apr 26 '16 at 08:50 PM in Blueprint Scripting
I think this is what you're looking for? With this it isn't invisible, it doesn't even exist until the character enters the box. Which will save some CPU time and give the cool effect of the fire just starting, instead of an already burning fire just becoming visible.
Full Res: http://i.imgur.com/kpSXNrl.jpg
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