Can you suggest what UMG widgets I should use for this UI layout?
It's going to be a mobile game. This'll act as an "action" menu - quick access to abilities to cast/items to use during combat/common use.
Everything is a button - so if you tapped a element of the armor list (like Tower of the Nine), a combo box would appear giving you options (use, drop, etc).
I don't really need help on the scripting - I'll make another post if I run into trouble with that. I just need to know what the best widgets to use to make this. I've read the tutorials, and I've been loving UMG, but I'm still not sure on what every palette widget should be used for what.
I'd guess a bunch of buttons inside Horizontal Box inside a Vertical Box.
So each row is a Horizontal Box with buttons added to it sequentially. All the Horizontal Boxes are added to a Vertical Box.
You may consider Grid if the above doesn't do good autosizing.
answered Sep 20 '16 at 07:27 PM
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