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Using mutliple Timelines in one Actor (C++)

Hey guys, I'm trying to get more than one UTimelineComponent working in one Actor. One Timeline should manipulate the Translation and another the Rotation of the Actor. I could add different InterpFloat to the Timeline but I want them to Play individually from each other. When I use 2 different TimelineComponents the Engine crashes. The log says that a TimelineComponent is already bound to the Actor. Is there a way to only Play one InterpolationFunction in your TimelineComponent?

Thank you in Advance for your answer

Greetings Cloudy

Product Version: UE 4.11
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asked Apr 27 '16 at 08:26 AM in C++ Programming

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Cloudy McStrife
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