Using mutliple Timelines in one Actor (C++)

Hey guys,
I’m trying to get more than one UTimelineComponent working in one Actor.
One Timeline should manipulate the Translation and another the Rotation of the Actor.
I could add different InterpFloat to the Timeline but I want them to Play individually from each other.
When I use 2 different TimelineComponents the Engine crashes. The log says that a TimelineComponent is already bound to the Actor.
Is there a way to only Play one InterpolationFunction in your TimelineComponent?

Thank you in Advance for your answer

Greetings