How to mix two or more textures with tiling
Hello, I've decided to rewrite my previous question and made it a lot simpler.
I have two textures and I want them to be tiled alternately on my material, how can I achieve these effects:
1) Simple Chessboard tiling
2) Randomized Chessboard tiling
3) Randomized and Smoothly Blended Chessboard tiling
For an illustrations take a look at the picture below:
As you can see I want to have some kind of randomly generated terrain material, if possible with more than just two textures and in the best case I would have some blending effect between the different tiles.
I'm thankful for any advice on that.
Thanks for any help!
I dont know about the random/blended one, though with some decent math might be doable. There is a checkerpattern node in the material editor. (and its tiling can be controlled by a texturecoordinate node) you then drag off a multiply and connect that with desired texture. also drag off another wire into a oneminus, multiply that with the 2nd desired texture.
If you combine a few checkerpatterns with different tiling sizes.. you might be able to decently randomize which one ends up being texture one, or texture two.
You might need some math/or modify the checkerpattern material function to make it blending though.
answered Apr 27 '16 at 09:06 AM
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