Turn off Camera triggering a endoverlap event

hey guys i have a decent problem with my combat system, when i move into a fight a circle is spawned wich is the indicator for leaving a battle, everythings fine with leaving as long as my character hits it first

Problem: it also fires when my camera hits it

Right way looks this:

but when the camera hits first it also fires:

left side collision of playerchar and right is the collision sphere of the combat area

god damnit i am stupid some times…sigh…

it wasnt the camera which fired the event , it were attached actors behind my character which werent visible as long as i didnt press a specified key…