turn off Camera triggering a endoverlap event
hey guys i have a decent problem with my combat system, when i move into a fight a circle is spawned wich is the indicator for leaving a battle, everythings fine with leaving as long as my character hits it first
Problem: it also fires when my camera hits it
Right way looks this:
but when the camera hits first it also fires:
left side collision of playerchar and right is the collision sphere of the combat area
asked Apr 27 '16 at 10:36 AM in Using UE4
god damnit i am stupid some times...sigh...
it wasnt the camera which fired the event , it were attached actors behind my character which werent visible as long as i didnt press a specified key..
answered Apr 27 '16 at 10:41 AM
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