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turn off Camera triggering a endoverlap event

hey guys i have a decent problem with my combat system, when i move into a fight a circle is spawned wich is the indicator for leaving a battle, everythings fine with leaving as long as my character hits it first

Problem: it also fires when my camera hits it

Right way looks this:alt text

but when the camera hits first it also fires:alt text

left side collision of playerchar and right is the collision sphere of the combat areaalt text

Product Version: UE 4.10
problem1.png (1.0 MB)
problem12.png (1.6 MB)
problem2.png (63.4 kB)
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asked Apr 27 '16 at 10:36 AM in Using UE4

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god damnit i am stupid some times...sigh...

it wasnt the camera which fired the event , it were attached actors behind my character which werent visible as long as i didnt press a specified key..

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answered Apr 27 '16 at 10:41 AM

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