Getting currently used LOD level on Game Thread
I am trying to add some debug rendering to a project I am working on and would like to be able to get the currently used LOD level of a static mesh component on the game thread so that I can display it in the debug. It is okay if the debug lags behind by a frame or so. Looking at the static mesh component there is a PreviousLODLevel variable declared in the header. I cannot see any uses of it in the code though. Is this variable the correct one to use for this kind of thing? If not what else might I query to get the information I need?
Thank you very much!
asked Apr 27 '16 at 12:43 PM in Using UE4
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