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Separate Camera Rotation from Ship Rotation

I am new with unreal, so in explanations please be very clear. Currently working with the flight template to attempt to create a space-walk experience.

In image 1: I have a camera inside of a spacecraft, currently the camera's rotation is locked to the ship as it comes in the flight template.

alt text

In image 2: When a player provides a yaw input, I'd like the camera to rotate prior to the ship, maybe delayed by a quarter second.

alt text

In image 3: After that quarter second, or however long I decide, I'd like the ship to follow the camera's rotation. Any ideas for the best way to achieve this?

alt text

Product Version: UE 4.11
1.jpg (5.9 kB)
2.jpg (6.5 kB)
3.jpg (7.4 kB)
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asked Apr 27 '16 at 02:46 PM in Using UE4

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