Separate Camera Rotation from Ship Rotation
I am new with unreal, so in explanations please be very clear. Currently working with the flight template to attempt to create a space-walk experience.
In image 1: I have a camera inside of a spacecraft, currently the camera's rotation is locked to the ship as it comes in the flight template.
In image 2: When a player provides a yaw input, I'd like the camera to rotate prior to the ship, maybe delayed by a quarter second.
In image 3: After that quarter second, or however long I decide, I'd like the ship to follow the camera's rotation. Any ideas for the best way to achieve this?
asked Apr 27 '16 at 02:46 PM in Using UE4
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